Initial Commit, move from a symlink farm to yadm

This commit is contained in:
2024-05-14 16:41:00 +02:00
commit 957a4eb474
210 changed files with 29165 additions and 0 deletions

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@@ -0,0 +1,33 @@
#version 130
#extension GL_ARB_shading_language_420pack: enable
#define CYCLE 5000 // The amount of miliseconds it takes to do a full "loop" around all the colors.
uniform float opacity;
uniform bool invert_color;
uniform sampler2D tex;
uniform float time;
float get_decimal_part(float f) {
return f - int(f);
}
float snap0(float f) {
return (f < 0) ? 0 : f;
}
void main() {
vec4 c = texture2D(tex, gl_TexCoord[0].xy);
float f = get_decimal_part(time / CYCLE);
gl_FragColor.a = 1;
float p[3] = {
snap0(0.33 - abs(f - 0.33)) * 4,
snap0(0.33 - abs(f - 0.66)) * 4,
snap0(0.33 - abs(f - 1.00)) * 4 + snap0(0.33 - abs(f - 0.0)) * 4
};
gl_FragColor.r = p[0] * c.r + p[1] * c.g + p[2] * c.b;
gl_FragColor.g = p[2] * c.r + p[0] * c.g + p[1] * c.b;
gl_FragColor.b = p[1] * c.r + p[2] * c.g + p[0] * c.b;
}