208 lines
6.6 KiB
Plaintext
208 lines
6.6 KiB
Plaintext
plugin:dynamic-cursors {
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# enables the plugin
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enabled = true
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# sets the cursor behaviour, supports these values:
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# tilt - tilt the cursor based on x-velocity
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# rotate - rotate the cursor based on movement direction
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# stretch - stretch the cursor shape based on direction and velocity
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# none - do not change the cursors behaviour
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mode = rotate
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# minimum angle difference in degrees after which the shape is changed
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# smaller values are smoother, but more expensive for hw cursors
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threshold = 2
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# override the mode behaviour per shape
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# this is a keyword and can be repeated many times
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# by default, there are no rules added
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# see the dedicated `shape rules` section below!
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#shaperule = <shape-name>, <mode> (optional), <property>: <value>, ...
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#shaperule = <shape-name>, <mode> (optional), <property>: <value>, ...
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# for mode = rotate
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rotate {
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# length in px of the simulated stick used to rotate the cursor
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# most realistic if this is your actual cursor size
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length = 20
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# clockwise offset applied to the angle in degrees
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# this will apply to ALL shapes
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offset = 0.0
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}
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# for mode = tilt
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tilt {
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# controls how powerful the tilt is, the lower, the more power
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# this value controls at which speed (px/s) the full tilt is reached
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# the full tilt being 60° in both directions
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limit = 5000
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# relationship between speed and tilt, supports these values:
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# linear - a linear function is used
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# quadratic - a quadratic function is used (most realistic to actual air drag)
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# negative_quadratic - negative version of the quadratic one, feels more aggressive
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# see `activation` in `src/mode/utils.cpp` for how exactly the calculation is done
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function = negative_quadratic
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# time window (ms) over which the speed is calculated
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# higher values will make slow motions smoother but more delayed
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window = 100
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}
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# for mode = stretch
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stretch {
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# controls how much the cursor is stretched
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# this value controls at which speed (px/s) the full stretch is reached
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# the full stretch being twice the original length
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limit = 3000
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# relationship between speed and stretch amount, supports these values:
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# linear - a linear function is used
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# quadratic - a quadratic function is used
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# negative_quadratic - negative version of the quadratic one, feels more aggressive
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# see `activation` in `src/mode/utils.cpp` for how exactly the calculation is done
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function = quadratic
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# time window (ms) over which the speed is calculated
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# higher values will make slow motions smoother but more delayed
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window = 100
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}
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# configure shake to find
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# magnifies the cursor if its is being shaken
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shake {
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# enables shake to find
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enabled = true
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# use nearest-neighbour (pixelated) scaling when shaking
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# may look weird when effects are enabled
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nearest = true
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# controls how soon a shake is detected
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# lower values mean sooner
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threshold = 6.0
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# magnification level immediately after shake start
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base = 4.0
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# magnification increase per second when continuing to shake
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speed = 4.0
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# how much the speed is influenced by the current shake intensitiy
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influence = 0.0
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# maximal magnification the cursor can reach
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# values below 1 disable the limit (e.g. 0)
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limit = 0.0
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# time in millseconds the cursor will stay magnified after a shake has ended
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timeout = 2000
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# show cursor behaviour `tilt`, `rotate`, etc. while shaking
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effects = true
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# enable ipc events for shake
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# see the `ipc` section below
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ipc = true
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}
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# use hyprcursor to get a higher resolution texture when the cursor is magnified
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# see the `hyprcursor` section below
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hyprcursor {
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# use nearest-neighbour (pixelated) scaling when magnifing beyond texture size
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# this will also have effect without hyprcursor support being enabled
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# 0 / false - never use pixelated scaling
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# 1 / true - use pixelated when no highres image
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# 2 - always use pixleated scaling
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nearest = true
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# enable dedicated hyprcursor support
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enabled = true
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# resolution in pixels to load the magnified shapes at
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# be warned that loading a very high-resolution image will take a long time and might impact memory consumption
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# -1 means we use [normal cursor size] * [shake:base option]
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resolution = -1
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# shape to use when clientside cursors are being magnified
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# see the shape-name property of shape rules for possible names
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# specifying clientside will use the actual shape, but will be pixelated
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fallback = clientside
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}
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}
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plugin {
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hyprbars {
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# example config
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bar_height = 20
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# example buttons (R -> L)
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# hyprbars-button = color, size, on-click
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bar_color = rgb(000000)
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hyprbars-button = rgb(ff4040), 10, , hyprctl dispatch killactive
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hyprbars-button = rgb(eeee11), 10, , hyprctl dispatch fullscreen 1
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hyprbars-button = rgb(11ee11), 10, ¥, hyprctl dispatch togglefloating
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}
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hyprfocus {
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enabled = yes
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focus_animation = shrink
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bezier = bezIn, 0.5,0.0,1.0,0.5
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bezier = bezOut, 0.0,0.5,0.5,1.0
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flash {
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flash_opacity = 0.7
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in_bezier = bezIn
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in_speed = 0.5
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out_bezier = bezOut
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out_speed = 3
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}
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shrink {
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shrink_percentage = 0.98
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in_bezier = bezIn
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in_speed = 0.5
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out_bezier = bezOut
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out_speed = 3
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}
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}
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hyprtrails {
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color = rgba(ff0000ff)
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}
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hyprexpo {
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columns = 3
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gap_size = 5
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bg_col = rgb(111111)
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workspace_method = center current # [center/first] [workspace] e.g. first 1 or center m+1
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enable_gesture = true # laptop touchpad, 4 fingers
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gesture_distance = 300 # how far is the "max"
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gesture_positive = true # positive = swipe down. Negative = swipe up.
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}
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}
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plugin:hyprwinwrap {
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# class is an EXACT match and NOT a regex!
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class = kitty-bg
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# you can also use title
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title = kitty-bg
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# you can add the position of the window in a percentage
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pos_x = 25
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pos_y = 30
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# you can add the size of the window in a percentage
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size_x = 40
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size_y = 70
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}
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#exec-once = hyprpm reload -n
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