Defuzz additional axes
Add .ffb file for effect testing Mention Monocoque in readme for telemetry stuff
This commit is contained in:
committed by
Tomasz Pakuła
parent
9e27df12cb
commit
092bdbd661
@@ -25,9 +25,9 @@ And that's basically it
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## What does not work?
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## What does not work?
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1. Telemetry functions (Shift lights, displays, SimHub, etc), mostly because telemetry works only with proprietary soft, which can't get access to shared memory chunks from games.
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1. Telemetry functions. They are handeled by [Monocoque](https://github.com/Spacefreak18/monocoque)
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2. `Firmware Update` function. Use Windows PC or Windows VM at the moment.
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2. `Firmware Update` function. Use Windows PC or Windows VM at the moment.
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3. Setup through proprietary software. May require [some tweaking](#how-to-set-up-a-base-parameters))
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3. Setup through proprietary software. May require [some tweaking](#how-to-set-up-a-base-parameters)
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## How to install this driver?
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## How to install this driver?
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You can install it through AUR package, through DKMS or manually.
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You can install it through AUR package, through DKMS or manually.
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@@ -61,6 +61,9 @@ Best for debugging purposes, where you need frequently change codebase/branches
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To unload module:
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To unload module:
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`sudo rmmod hid_universal_pidff`
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`sudo rmmod hid_universal_pidff`
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### Testing
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To test the supported effects, use ffbplay from [ffbtools](https://github.com/berarma/ffbtools) and play the included [effect-test.ffb](./effect-test.ffb) file
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## How to set up a base parameters?
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## How to set up a base parameters?
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### MOZA
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### MOZA
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**[Boxflat](https://github.com/Lawstorant/boxflat)** is a Linux Pit House alternative made by [@Lawstorant](https://github.com/Lawstorant)
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**[Boxflat](https://github.com/Lawstorant/boxflat)** is a Linux Pit House alternative made by [@Lawstorant](https://github.com/Lawstorant)
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67
effect-test.ffb
Normal file
67
effect-test.ffb
Normal file
@@ -0,0 +1,67 @@
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00000000 # Constant force left
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00000000 > UPLOAD id:-1 dir:16384 type:CONSTANT level:9000
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00000000 < 0 id:0
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00000000 > PLAY 0 1
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03000000 # Constant force right
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03000000 > UPLOAD id:0 dir:16384 type:CONSTANT level:-9000
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06000000 # Spring
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06000000 > REMOVE 0
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06000000 > UPLOAD id:-1 dir:16384 type:SPRING left_coeff:32767 right_coeff:32767
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06000000 < 0 id:0
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06000000 > PLAY 0 1
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07000000 # Move the wheel yourself to test these next 3 effects
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09000000 > STOP 0
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09000000 # Damper
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09000000 > REMOVE 0
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09000000 > UPLOAD id:-1 dir:16384 type:DAMPER left_coeff:32767 right_coeff:32767
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09000000 < 0 id:0
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09000000 > PLAY 0 1
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12000000 # Friction
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12000000 > STOP 0
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12000000 > REMOVE 0
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12000000 > UPLOAD id:-1 dir:16384 type:FRICTION left_coeff:32767 right_coeff:32767
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12000000 < 0 id:0
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12000000 > PLAY 0 1
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15000000 # Inertia
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15000000 > STOP 0
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15000000 > REMOVE 0
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15000000 > UPLOAD id:-1 dir:16384 type:INERTIA left_coeff:32767 right_coeff:32767
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15000000 < 0 id:0
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15000000 > PLAY 0 1
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18000000 # Periodic sine
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18000000 > REMOVE 0
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18000000 > UPLOAD id:-1 dir:16384 type:PERIODIC waveform:SINE period:100 magnitude:9000
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18000000 < 0 id:0
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18000000 > PLAY 0 1
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21000000 # Periodic square
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21000000 > REMOVE 0
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21000000 > UPLOAD id:-1 dir:16384 type:PERIODIC waveform:SQUARE period:100 magnitude:9000
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21000000 < 0 id:0
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21000000 > PLAY 0 1
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24000000 # Periodic triangle
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24000000 > REMOVE 0
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24000000 > UPLOAD id:-1 dir:16384 type:PERIODIC waveform:TRIANGLE period:100 magnitude:9000
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24000000 < 0 id:0
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24000000 > PLAY 0 1
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27000000 # Periodic saw up
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27000000 > REMOVE 0
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27000000 > UPLOAD id:-1 dir:16384 type:PERIODIC waveform:SAW_UP period:100 magnitude:9000
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27000000 < 0 id:0
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27000000 > PLAY 0 1
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30000000 # Periodic saw down
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30000000 > REMOVE 0
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30000000 > UPLOAD id:-1 dir:16384 type:PERIODIC waveform:SAW_DOWN period:100 magnitude:9000
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30000000 < 0 id:0
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30000000 > PLAY 0 1
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33000000 # Sine constant force emulation left
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33000000 > REMOVE 0
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33000000 > UPLOAD id:-1 dir:16384 type:PERIODIC waveform:SINE period:1000 magnitude:0 offset:12000
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33000000 < 0 id:0
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33000000 > PLAY 0 1
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36000000 # Sine constant force emulation right
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36000000 > UPLOAD id:0 dir:16384 type:PERIODIC waveform:SINE period:1000 magnitude:0 offset:-12000
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39000000 > REMOVE 0
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39000000 # Sine constant force emulation right
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39000000 > UPLOAD id:0 dir:16384 type:PERIODIC waveform:SINE period:1000 magnitude:0 offset:-12000
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42000000 > STOP 0
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42000000 > REMOVE 0
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@@ -12,6 +12,9 @@
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#include "hid-ids.h"
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#include "hid-ids.h"
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#include "hid-pidff.h"
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#include "hid-pidff.h"
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#define MOZA_ADDITIONAL_AXES {ABS_Y, ABS_Z, ABS_RX, ABS_RY, ABS_RZ, ABS_THROTTLE, ABS_RUDDER}
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#define CAMMUS_ADDITIONAL_AXES {}
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static const struct hid_device_id pidff_wheel_devices[] = {
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static const struct hid_device_id pidff_wheel_devices[] = {
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{ HID_USB_DEVICE(USB_VENDOR_ID_MOZA, USB_DEVICE_ID_MOZA_R3),
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{ HID_USB_DEVICE(USB_VENDOR_ID_MOZA, USB_DEVICE_ID_MOZA_R3),
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.driver_data = PIDFF_QUIRK_FIX_WHEEL_DIRECTION },
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.driver_data = PIDFF_QUIRK_FIX_WHEEL_DIRECTION },
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@@ -87,11 +90,42 @@ err:
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static int universal_pidff_input_configured(struct hid_device *hdev,
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static int universal_pidff_input_configured(struct hid_device *hdev,
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struct hid_input *hidinput)
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struct hid_input *hidinput)
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{
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{
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// Remove fuzz and deadzone
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// Remove fuzz and deadzone from the wheel axis
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struct input_dev *input = hidinput->input;
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struct input_dev *input = hidinput->input;
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input_set_abs_params(input, ABS_X,
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input_set_abs_params(input, ABS_X,
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input->absinfo[ABS_X].minimum, input->absinfo[ABS_X].maximum, 0, 0);
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input->absinfo[ABS_X].minimum, input->absinfo[ABS_X].maximum, 0, 0);
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// Decrease fuzz and deadzone on additional axes
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// Default Linux values are 255 for fuzz and 4096 for flat (deadzone)
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short *additional_axes;
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short moza_axes[] = MOZA_ADDITIONAL_AXES;
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short cammus_axes[] = CAMMUS_ADDITIONAL_AXES;
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short axes_cnt = 0;
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switch (hdev->vendor)
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{
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case USB_VENDOR_ID_MOZA:
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hid_dbg(hdev, "Defuzzing MOZA wheelbase");
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additional_axes = moza_axes;
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axes_cnt = sizeof(moza_axes) / sizeof(moza_axes[0]);
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break;
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case USB_VENDOR_ID_CAMMUS:
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hid_dbg(hdev, "Defuzzing CAMMUS wheelbase");
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additional_axes = cammus_axes;
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axes_cnt = sizeof(cammus_axes) / sizeof(cammus_axes[0]);
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break;
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default:
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break;
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}
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// Perform defuzzing
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for (short i = 0; i < axes_cnt; i++)
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input_set_abs_params(input, additional_axes[i],
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input->absinfo[additional_axes[i]].minimum,
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input->absinfo[additional_axes[i]].maximum, 32, 32);
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return 0;
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return 0;
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}
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}
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