Files
dots/picom/.config/black_to_transparent.frag

23 lines
564 B
GLSL

#version 330
in vec2 texcoord;
uniform float opacity;
uniform bool invert_color;
uniform sampler2D tex;
vec4 window_shader() {
vec4 c = texelFetch(tex, ivec2(texcoord), 0);
{
// Change vec4(1.0, 1.0, 1.0, 1.0) to your desired color
vec4 vdiff = abs(vec4(0.0, 0.0, 0.0, 1.0) - c);
float diff = max(max(max(vdiff.r, vdiff.g), vdiff.b), vdiff.a);
// Change 0.8 to your desired opacity
if (diff < 0.001)
c *= 0;
}
if (invert_color)
c = vec4(vec3(c.a, c.a, c.a) - vec3(c), c.a);
c *= opacity;
// vec4 default_post_processing(vec4 c);
return c;
}