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feat: dwm and picom sync
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@@ -88,8 +88,8 @@
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window-shader-fg-rule = [
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# "black_to_transparent.frag:class_g = 'stalonetray'",
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# "black_to_transparent.frag:class_g = 'Minecraft 1.7.10'",
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# "black_to_transparent.frag:class_g = 'i3lock'"
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# "black_to_transparent.frag:focused = true",
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"black_to_transparent.frag:class_g = 'i3lock'"
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"black_to_transparent.frag:focused = true"
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# "black_to_transparent.frag:focused != true",
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#"sphere.glsl:focused != true"
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#"nordify.glsl:class_g = 'miru'"
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