Hyprland and co.

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2026-02-01 23:18:04 +01:00
parent af0053b08b
commit b0e31c7ca1
12 changed files with 361 additions and 143 deletions

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.config/hypr/plugins.conf Normal file
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plugin:dynamic-cursors {
# enables the plugin
enabled = true
# sets the cursor behaviour, supports these values:
# tilt - tilt the cursor based on x-velocity
# rotate - rotate the cursor based on movement direction
# stretch - stretch the cursor shape based on direction and velocity
# none - do not change the cursors behaviour
mode = rotate
# minimum angle difference in degrees after which the shape is changed
# smaller values are smoother, but more expensive for hw cursors
threshold = 2
# override the mode behaviour per shape
# this is a keyword and can be repeated many times
# by default, there are no rules added
# see the dedicated `shape rules` section below!
#shaperule = <shape-name>, <mode> (optional), <property>: <value>, ...
#shaperule = <shape-name>, <mode> (optional), <property>: <value>, ...
# for mode = rotate
rotate {
# length in px of the simulated stick used to rotate the cursor
# most realistic if this is your actual cursor size
length = 20
# clockwise offset applied to the angle in degrees
# this will apply to ALL shapes
offset = 0.0
}
# for mode = tilt
tilt {
# controls how powerful the tilt is, the lower, the more power
# this value controls at which speed (px/s) the full tilt is reached
# the full tilt being 60° in both directions
limit = 5000
# relationship between speed and tilt, supports these values:
# linear - a linear function is used
# quadratic - a quadratic function is used (most realistic to actual air drag)
# negative_quadratic - negative version of the quadratic one, feels more aggressive
# see `activation` in `src/mode/utils.cpp` for how exactly the calculation is done
function = negative_quadratic
# time window (ms) over which the speed is calculated
# higher values will make slow motions smoother but more delayed
window = 100
}
# for mode = stretch
stretch {
# controls how much the cursor is stretched
# this value controls at which speed (px/s) the full stretch is reached
# the full stretch being twice the original length
limit = 3000
# relationship between speed and stretch amount, supports these values:
# linear - a linear function is used
# quadratic - a quadratic function is used
# negative_quadratic - negative version of the quadratic one, feels more aggressive
# see `activation` in `src/mode/utils.cpp` for how exactly the calculation is done
function = quadratic
# time window (ms) over which the speed is calculated
# higher values will make slow motions smoother but more delayed
window = 100
}
# configure shake to find
# magnifies the cursor if its is being shaken
shake {
# enables shake to find
enabled = true
# use nearest-neighbour (pixelated) scaling when shaking
# may look weird when effects are enabled
nearest = true
# controls how soon a shake is detected
# lower values mean sooner
threshold = 6.0
# magnification level immediately after shake start
base = 4.0
# magnification increase per second when continuing to shake
speed = 4.0
# how much the speed is influenced by the current shake intensitiy
influence = 0.0
# maximal magnification the cursor can reach
# values below 1 disable the limit (e.g. 0)
limit = 0.0
# time in millseconds the cursor will stay magnified after a shake has ended
timeout = 2000
# show cursor behaviour `tilt`, `rotate`, etc. while shaking
effects = true
# enable ipc events for shake
# see the `ipc` section below
ipc = true
}
# use hyprcursor to get a higher resolution texture when the cursor is magnified
# see the `hyprcursor` section below
hyprcursor {
# use nearest-neighbour (pixelated) scaling when magnifing beyond texture size
# this will also have effect without hyprcursor support being enabled
# 0 / false - never use pixelated scaling
# 1 / true - use pixelated when no highres image
# 2 - always use pixleated scaling
nearest = true
# enable dedicated hyprcursor support
enabled = true
# resolution in pixels to load the magnified shapes at
# be warned that loading a very high-resolution image will take a long time and might impact memory consumption
# -1 means we use [normal cursor size] * [shake:base option]
resolution = -1
# shape to use when clientside cursors are being magnified
# see the shape-name property of shape rules for possible names
# specifying clientside will use the actual shape, but will be pixelated
fallback = clientside
}
}
plugin {
hyprbars {
# example config
bar_height = 20
# example buttons (R -> L)
# hyprbars-button = color, size, on-click
bar_color = rgb(000000)
hyprbars-button = rgb(ff4040), 10, 󰖭, hyprctl dispatch killactive
hyprbars-button = rgb(eeee11), 10, , hyprctl dispatch fullscreen 1
hyprbars-button = rgb(11ee11), 10, ¥, hyprctl dispatch togglefloating
}
hyprfocus {
enabled = yes
focus_animation = shrink
bezier = bezIn, 0.5,0.0,1.0,0.5
bezier = bezOut, 0.0,0.5,0.5,1.0
flash {
flash_opacity = 0.7
in_bezier = bezIn
in_speed = 0.5
out_bezier = bezOut
out_speed = 3
}
shrink {
shrink_percentage = 0.98
in_bezier = bezIn
in_speed = 0.5
out_bezier = bezOut
out_speed = 3
}
}
hyprtrails {
color = rgba(ff0000ff)
}
hyprexpo {
columns = 3
gap_size = 5
bg_col = rgb(111111)
workspace_method = center current # [center/first] [workspace] e.g. first 1 or center m+1
enable_gesture = true # laptop touchpad, 4 fingers
gesture_distance = 300 # how far is the "max"
gesture_positive = true # positive = swipe down. Negative = swipe up.
}
}
plugin:hyprwinwrap {
# class is an EXACT match and NOT a regex!
class = kitty-bg
# you can also use title
title = kitty-bg
# you can add the position of the window in a percentage
pos_x = 25
pos_y = 30
# you can add the size of the window in a percentage
size_x = 40
size_y = 70
}
#exec-once = hyprpm reload -n